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magic-country  /  The Drawing Board

Section 07 · 3 pieces

The Drawing Board

The arguments against.

Hands holding a smartphone displaying a cartoon farm game with a cow

Ian Bogost built it in 2010 as a satire — a cow, a click, a six-hour timer — and watched people play it sincerely, which is the most useful thing written about the form

The sharpest criticism of mobile game design came from people who make games and study them. A section for the arguments against — and for the vocabulary that separates pacing from pressure.

Everything in The Drawing Board

All seven sections

  • Hands holding a smartphone displaying a cartoon farm game with a cow

    The Drawing Board

    Cow Clicker

    Ian Bogost built it in 2010 as a satire — a cow, a click, a six-hour timer — and watched people play it sincerely, which is the most useful thing written about the form.

    Read the piece

  • Hands holding a phone and pencil over a colorful grid chart with smartphones and coffee nearby

    The Drawing Board

    A Casual Revolution

    Jesper Juul's argument that casual players are not a lesser audience but a different one, with different tolerances.

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  • A finger touches a smartphone's glowing white screen in a dark setting

    The Drawing Board

    Dark patterns

    Where pacing becomes pressure, and the design vocabulary for telling the two apart.

    Read the piece

Seven sections, twenty-two pieces

Everything one thumb away