
The Drawing Board
Cow Clicker
Ian Bogost built it in 2010 as a satire — a cow, a click, a six-hour timer — and watched people play it sincerely, which is the most useful thing written about the form.
Read the piece
magic-country / The Drawing Board
Section 07 · 3 pieces
The arguments against.

Ian Bogost built it in 2010 as a satire — a cow, a click, a six-hour timer — and watched people play it sincerely, which is the most useful thing written about the form
The sharpest criticism of mobile game design came from people who make games and study them. A section for the arguments against — and for the vocabulary that separates pacing from pressure.

The Drawing Board
Ian Bogost built it in 2010 as a satire — a cow, a click, a six-hour timer — and watched people play it sincerely, which is the most useful thing written about the form.
Read the piece

The Drawing Board
Jesper Juul's argument that casual players are not a lesser audience but a different one, with different tolerances.
Read the piece

The Drawing Board
Where pacing becomes pressure, and the design vocabulary for telling the two apart.
Read the piece
Everything one thumb away