magic country

magic-country  /  First Run

Section 05 · 3 pieces

First Run

Tutorials and the first session.

A hand holds up a smartphone photographing a bridge railing at night

Most players who leave, leave immediately, so the opening is the most designed part of the game

Photo: Image Hunter / Pexels

Most of the players who leave, leave in the first minute. A section on the most heavily designed part of a mobile game, and on the three numbers used to judge whether it worked.

Everything in First Run

All seven sections

  • A hand holds up a smartphone photographing a bridge railing at night

    First Run

    The first sixty seconds

    Most players who leave, leave immediately, so the opening is the most designed part of the game.

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  • A smartphone screen showing an AI folder with ChatGPT, Mistral AI, Claude, Gemini, Copilot, and Poe icons

    First Run

    Teaching without text

    Constrained first levels teach by making the wrong move impossible.

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  • Hands holding a smartphone displaying a colorful monthly bar chart on screen

    First Run

    Retention curves

    Day one, day seven, day thirty — and what those three numbers hide.

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Seven sections, twenty-two pieces

Everything one thumb away