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Section 03 ยท 3 pieces

The Wait

Time as a mechanic.

Hands holding a smartphone playing a farm simulation game over a printed article

Zynga's 2009 game made the wait itself the mechanic โ€” crops ripen on a timer and spoil if ignored, so the game schedules the player

Waiting is the only mechanic that keeps working while the phone is in a pocket. From the crop that spoils to the meter that refills, this section follows time being used as a design material.

Everything in The Wait

All seven sections

  • Hands holding a smartphone playing a farm simulation game over a printed article

    The Wait

    FarmVille and the clock

    Zynga's 2009 game made the wait itself the mechanic โ€” crops ripen on a timer and spoil if ignored, so the game schedules the player.

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  • A hand holds a smartphone displaying a stopwatch app reset to zero

    The Wait

    Timers as pacing

    Supercell's Hay Day and Clash of Clans turned waiting into a pacing system with a price attached to skipping it.

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  • Person holding a smartphone showing a colorful match-three game, laptop screen blurred behind

    The Wait

    The life meter

    Candy Crush Saga's regenerating lives end the session for you, which is a design decision about when to stop.

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Seven sections, twenty-two pieces

Everything one thumb away